The information tab shows data about the calculated game performance.
If the current game has been recognized it will also show its name here.
An unknown game will not even attemp to apply any depth based shaders like SRBAO and FDoF.
In that case, the depth dependant options will be disabled and unavailable.
All other items in this tab come from the graph system, the very same system that draws the graph also keeps count of all the info about game performance.
FPS current is the amount of times directx present has been called successfully in the previous second, frames per second.
FPS maximun is the highest frames per second value since the game started or the graph was reset.
FPS minimun is the lowest frames per second value since the game started or the graph was reset.
FPS average is the average of all sampled data inside the time span configured in the graph tab.
Frames below 30 is the amount of times a frame took more than 33ms to be drawn.
Frames below 60 is the amount of times a frame took more than 16ms to be drawn.
Because even if you have a solid 60fps average, your game may suffer from constant microcuts and these indicators will show you how bad they really are.
The graph system will show you those problems, like for example the case of GPU throttling, which can clearly be seen in the picture.